Game apparatus



Nov. 9, 1943. v. A. COGHLAN ET AL 2,333,702

GAME APPARATUS Filed Oct. 31. 1942 INVENTOR.

Patented Nov. 9, 1943 GAME APPARATUS I Vincent A. Cgl1lan,Bergenfield, N. J., and

Norman W. Morris, Malverne, N. Y.

Application October 31, 1942, Serial No. 464,020

l Claim. (01. 273-130) This invention relates to improvements in game apparatus and is directed more particularly to game devices including cooperating playing members. .1

The principal features of the invention are directed to the provision of game apparatus characterized by elements for placing on the rep-v resentation of an object to simulate the natural characteristics of the object. a

Various changes and modifications may be made in the form of game apparatus to embody the novel features of the invention 1 withoutxdeparting from the spirit and scope thereof.

In the drawing:

Fig.1 is a plan view of a game board of the apparatus;

Fig. 2 is a plan view of a plurality of playing pieces of the game apparatus; and

Fig. 3 is a plan'view of a plurality of playing members of the game apparatus.

Referring now to the drawing more in detail, the invention will be fully described.

A board 2 is provided which carries the representation of one or more objects such as 4.

The board 2 may be made from more or less rigid material sectionalized with the sections hinged together for relative swinging movements or it may be made from foldable material such as fabric, paper or the like, all as may be desired.

The object 4 may take any form desired, but for purposes of description the representation shown is that of a leopard which may, if desired, be of a color in contrast to that of the board as shown.

A plurality of playing pieces 6 are provided as shown in Fig. 2. These pieces 6 in the form of the invention being described are in the shape of discs and may be made from cardboard, paper or the like.

Said playing pieces are preferably dark in color on one side at least, black being preferred, and when placed on the object of the board they represent spots. That is, they correspond to certain inherent or natural characteristics of the leopard and may be called spots for purposes of description.

There may be as many spots as may be desired and are adapted to be placed at random or as desired on the object 4 with their darker sides uppermost as indicated by 6' in Fig. 1.

The opposite sides of the spots carry legends so that when placed on the object with the dark side uppermost the legends are concealed yet the spots may be lifted, so that the legend is visible, or they may be turned over with the legend uppermost as represented by 6".

A plurality of cards 8 are Provided as shown in Fig. 3, certain of which carry legends corresponding to those of the spots 6. At least there may be certain cards 8 corresponding with spots 6 with, perhaps, more than one card'for acertain spot or more than one spot for a certain card. should the same be desired. There are other cards not corresponding to the. spots such as those marked Lucky spot. The: cards. are used by the players of the game and they may carry pictures which are descriptive of the le end which they carry. Preferably there area number of the cards with the Lucky sp0t"legend.

With the spots 6 on the object 4 th ame is played by any number of players with a View of changing the leopards spots and the winner is that person who succeeds in changing the greatest number of spots.

Various rules for the game may be adopted but the following provides an interesting game.

The spots 6 are mixed up, with their darker sides uppermost, and placed on the leopard 4, the legend sides of the spots being face down, since it is desired that no one know where any one or more certain spots are placed on the leopard. The cards are shuffled and the pack is placed face down so as to be accessible to all of the players.

The first player draws the uppermost card from the pack and places it face up in front of him. He then selects and turns over any one of the spots 6 with the expectation it is the one corresponding to the card in front of him. Should he turn over the spot corresponding to his card, he places the spot face up on the leopard and turns the card 8 face down in front of him. This is the start of his winning pile of cards. In case the player turns up a spot that does not correspond to his card which is face up it is the wrong spot and he shows it to all of the players and replaces it on the leopard, legend side down. It is to the players interest to remember the legends on and location of spots which are turned up and replaced legend side down.

Should the player turn up the right spot, the one corresponding to his card, he has another turn and proceeds again as described.

Each player, in turn, draws a card from the deck and picks up a spot leaving the legend uppermost if it corresponds to his drawn card and he places the card in his winning pile face down. Otherwise the spot is replaced, legend face down on the leopard and the card is placed, face up, in front of the player.

After the first turn of each player then the players have several choices of play. A player may (1) draw a card from the deck, or (2) he may play one of the cards which are turned face up in front of him, or (3) he may play a card which is face up in'front of any of the other players.

When a, player draws a card from the deck, he must try once to find the corresponding spot on the leopard. If he fails, his turn is over. If he wins, he places card face down on his winning pile and has another turn, in which he again has his choice of the three ways of play.

If a player decides to play for a spot cor-- responding to one of the cards in front ofv him, he must say which one he is trying for. If he fails to find it, his turn is over. If hewins', he

places card face down on his winning pile and has another turn in which he again has his choice of the three ways of play.

If a player decides to play for a spot corresponding to one of the cards in front of another player, he must say which one he is trying for. If he fails to locate this spot, he must giv one of the cards from his winning pile to the player whose card he called, to be added to that players. winning pile. If he wins, he takes the card which he called, from in front of the other player, and adds it to his own winning pile. However, whenanother players card is called, even if it is won, the players turn is ended. No player can call another players card unless he has at least one card in his winning pile so that he can pay if he loses.

There are ten Lucky spot cards in the deck,

but no corresponding spots on the leopard.

- When a player draws a Lucky spot card, he puts I purview and' range of equivalency of the ap-' this in his winning pile, and his turn is ended. When all the spots on the leopard have been successfully turned over in accordance with the above rules, the game is over. Each player counts the cards in his winning pile, and the player who has the most cards wins the game.

The invention may be embodied in other specific forms without'departing from the essential characteristics thereof. Hence, the present embodiments are therefore to be considered in all respects merely as being illustrative and not as being restrictive, the scope of the invention being indicated by the appended claim rather than by the foregoing description, and all modifications and variations" as fall within the meaning and pended claim are therefore intended to be embraced therein.

' What it is desired to claim and secure by Letters Patent of the United States is:

A game apparatus comprising in combination, a board having thereon the representationof a. leopard without the characteristic spots thereof,

a plurality of playing pieces in the form of discs and of a color on one side to represent leopard spots and having legends on opposite sides thereof adapted to be placed on the representa-. tion of the leopard'witheither side uppermost, 

